3DPS: An Auto-calibrated Three-Dimensional Perspective-Corrected Spherical Display
Qian Zhou, Kai Wu, Gregor Miller, Ian Stavness and Sidney Fels
3DPS: An Auto-calibrated Three-Dimensional Perspective-Corrected Spherical Display We describe an auto-calibrated 3D perspective-corrected spherical display that uses multiple rear projected pico-projectors. The display system is auto-calibrated via 3D reconstruction of each projected pixel on the display using a single inexpensive camera. With the automatic calibration, the multiple-projector system supports a seamless blended imagery on the spherical screen. Furthermore, we incorporate head tracking with the display to present 3D content with motion parallax by rendering perspective-corrected images based on the viewpoint. To show the effectiveness of this design, we implemented a view-dependent application that allows walk-around visualization from all angles for a single head-tracked user. We also implemented a view-independent application that supports a wall-papered rendering for multi-user viewing. Thus, both view-dependent 3D VR content and spherical 2D content, such as a globe, can be easily experienced with this display.

Presented at the IEEE VR Conference in Los Angeles, U.S.A., March 2017.

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BibTeX
@InProceedings{Zhou:VR2017,
    author = {Qian Zhou and Kai Wu and Gregor Miller and Ian Stavness and Sidney Fels},
    title = {{3DPS}: An Auto-calibrated Three-Dimensional Perspective-Corrected Spherical Display},
    booktitle = {Proceedings of Virtual Reality},
    series = {VR'17},
    pages = {TBA},
    month = {March},
    year = {2017},
    publisher = {IEEE},
    issn = {TBA},
    location = {Los Angeles, U.S.A.},
    doi = {TBA},
    url = {http://www.openvl.org.uk/Publications/Publication.php?id=Zhou:VR2017}
}